Granted, I haven’t experienced each character’s ending at this point, but the somewhat lack of substance leading up to their respective ends makes it a bit of a moot point. New characters in the cast seem to suffer from the somewhat weak, late blooming narrative, as few really come into their own before all is said and done. Instead, the alchemist duo is charged with somewhat menial tasks to fill time that, while necessary, are a bit underwhelming in terms of narrative excitement. One ruin in particular is the focal point of the narrative – a seemingly impenetrable, floating citadel of sorts – but it doesn’t really come into play until well into the journey. However, it could also be that these issues are cyclical, and that the rise in alchemy could very well bring about the unknown destruction of the past era – in the wrong hands, at least. Regardless, the R&D division often explores dilapidated ruins for this very reason technology and alchemical wonders here may help the alchemists to better understand the impending crisis at hand. The whole “Dusk” concept is somewhat glossed over in both games, but you get an idea of what is going on through the bare context provided. As was the case previously, alchemy and alchemists are still a bit of an anomaly here, but are believed to be key in surviving the Dusk End – an era of global decay and famine…I think. Escha and Logy, the two primary protagonists, are up-and-coming alchemists that have been assigned to the research and development team in the town of Colseit far to the west of the lands explored in Atelier Ayesha. Atelier Escha & Logy takes place a few years after Atelier Ayesha, featuring a few familiar faces alongside a slew of new characters.
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